From:  Can gamified behavioral change mental health mobile apps reduce students’ anxiety and improve well-being? An efficacy study

 Experimental and control group students’ anxiety, well-being, and resilience before and after using the SSResilience app.

VariablesRange of scoresExperimental groupControl group
Pre-testPost-testPre-testPost-test
MSDMSDMSDMSD
Anxiety (GAD-7)0–218.965.305.76*4.598.145.258.365.88
Well-being (WHO-5)0–10054.625.8865.1223.9053.0221.9348.0825.42
Resilience (CD-RISC)0–10074.2417.1570.1019.0062.2715.8160.9019.17

*: P < 0.05 in Paired samples t-test comparing pre-test and post-test scores. GAD-7: Generalized Anxiety Disorder-7; WHO-5: World Health Organization Well-Being Index; CD-RISC: Connor-Davidson Resilience Scale.