From:  Can gamified behavioral change mental health mobile apps reduce students’ anxiety and improve well-being? An efficacy study

 Frequency and percentage of control group students who set goals without the use of the SSResilience app.

Types of goals setFrequencyPercentage (%)
Physical exercise goal721.2
Socialization goal39
Study goal927.3
Studying and socializing26.1
Socializing and physical exercise412.1
Studying and physical exercise26.1
Other goals618.2
Total33100