Self-esteem’s moderating effect on playing time’s relationship to gaming disorder N = 1,681
b
SE
t
p
95% CI
Playing time
0.069
0.01
6.93
< 0.001
0.049, 0.088
Self-esteem
–0.294
0.015
–18.67
< 0.001
–0.325, –0.263
Playing time X self-esteem
< 0.001
0.001
–0.219
0.827
–0.002, 0.017
Declarations
Acknowledgments
Acknowledgments are deserved for supervision on other research linked to this study by Catherine Brignell and data collection assistance by Charlotte Brett.
The author declares that there are no conflicts of interest.
Ethical approval
The study received ethical approval from the University of Southampton (ethics code: 64224). All procedures followed were in accordance with the ethical standards of the responsible committee on human experimentation (institutional and national) and with the Helsinki Declaration of 1975, as revised in 2000 (5).
Consent to participate
Informed consent to participate in the study was obtained from all participants.
Consent to publication
Not applicable.
Availability of data and materials
The raw data supporting the conclusions of this manuscript will be made available by the authors, without undue reservation, to any qualified researcher.
Funding
This study was conducted as part of the author’s doctorate in clinical psychology and supported by a research training grant from the University of Southampton. The funder had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.
Open Exploration maintains a neutral stance on jurisdictional claims in published institutional affiliations and maps. All opinions expressed in this article are the personal views of the author(s) and do not represent the stance of the editorial team or the publisher.
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